Class Venture was a conceptual design project looking at creating a classroom tool that gave ownership of a student's progress into their own hands. My team and I explored the concept from ideation to an individual and mostly realized product.
My Roles
User Reasearch
Competitive Analysis
UX Research & Ideation
Establishing Design Systems
Visual Design & Illustration
Branding
Animations
Interactive Prototyping
User Interviews & Testing
Style Guides & Handoff Packaging
Product Details
Our stakeholder is creating a student portal within a classroom management product to help students increase their engagement in their own learning experience. Features will allow students to not only track their academic progress but engage with teachers and other classmates. The platform provides opportunities for students to give feedback to teachers or other classmates, earning them badges or rewards. The platform will then calculate individual student achievements through these interactions as well as academic achievement, school involvement, etc. Ultimately, this data will offer actionable insights that students, teachers, and parents can leverage to better support students academically.
The Problem
Create a platform that allows students to engage with teachers and showcase their achievements.
Establishing the project
My team and I had no information given to us to start, so as a team we created some basic initial information.
Project Brief
Problem Statement & Overview
Target Audiences
Brand Principles
Ethics Artifact
Team Contract
Research & Ideation
Exploratory Research
First thing we tackled was to establish the market surrounding our product.
Recognize Trends
List Lead Competitors
Identify Gaps in the Marketplace
Establishing a Best Form
Competitive Analysis
We then took the identified lead competitors and further analyzed what they were doing, how they looked, and how students regularly interacted with the product.
Some direct and indirect competitors I researched were...
Blackboard
Monday.com
Canvas
User Interviews
Initial user interviews and surveys were done to determine current pros and cons to what the students used currently, and then also to establish areas we could improve their experiences.
Ideation Mapping
With our product marketplace and competition established the team then moved forward into the ideation of the product features and potential screens needed.
Initial Styles & Sketches
Once the initial research was all done as a team we then split off to work on our individual ideas.
Style Tile Draft Iterations
Dashboard Sketches
Screen Sketches
Web App
Moving forward from the team research and my sketches for the project, I had to move directly into mid and high fidelity screen drafts due to a time constraint.
Drafts
Moving into making draft screens using Sketch, they were initially rough and missing function.
Prototype Drafts
The first prototype draft was built in InVision and only followed a very simple user flow.
User Flow
The User is Jennifer, a 3rd grade student in Mrs. Danvers' Class. She is opening her app to check her notifications and turn in her Matilda reading assignment.
Check your conversations by expanding it's window.
Check your assignments by expanding it's window
Click the Classes button to visit the Classes screen.
View your newest messages.
In the Assignments window, click on your Matilda reading assignment.
Mark the assignment as finished and close the pop-up window.
Return to the Dashboard screen, by clicking the down arrow at the top of the screen.
With the user testing that we did, there were some issues regarding incomplete features and confusing flows. Mostly moving forward a great deal more testing would need to happen with students in the appropriate grade range. In addition to more testing, a teacher portal would need to be created, addressing any number of those interactions.
If I had More Time
I would definitely spent more time with children testing the product. That would have simply opened up way more in what I could do in improving the experience in the Class Venture app.